Rodent Rumble
ICT & Open Learning/Innovation
Client company:Enversed
Mike Driessen
Nick Hagens
Kayleigh Westerweele
Aike Zeewüster
Project description
We were tasked to make a small game for the Tilt Five, a unique bit of XR hardware that lets the player peer through a window into the game world by using the glasses and the game board. The game is meant to show off the unique aspects of the hardware, while incentivizing social interactions between a group of 2 to 4 friends visiting the Enversed Game Café.
Context
Enversed has a VR Center in Eindhoven Strijp-S, and they want to introduce a new Game Café into their establishment. This Café is meant for people to hang out in before they can enter the VR Center itself, and they want to give these people something to do. The company took an interest in Tilt Five as a technology, and they'd like to know whether or not the console offers enough uniqueness to be worthy to purchase. The actual content of the game is completely up to us as developers.
Results
We made a lot of small prototypes at the beginning of the project to make sure we have a good scope of what we want the game to be, and as soon as we had that sorted, we started working on our concept; Rodent Rumble. This is a game where four players compete against each other to be the first to have five mice inside of their pen. The players can do so by luring the mice around using cheese. This concept makes use of the unique properties of the TiltFive, in that it lets four players sit around a game board and play the same game in real time, just like with a board game, but we're also using computer technology, like the AI that's attached to the mice, which wouldn't be possible on a regular board game. The concept also makes use of the unique controller by letting players wave it around as their main form of interaction with the game.
About the project group
We're a group of 4 Fontys students, all in different semesters with different backgrounds and skillsets, working on the game 4 days a week, for about 15 weeks. We used GitLab as our scrum board and project repository, and did most of our communication through Discord.