"Thing" - AI with a Face
ICT & Open Learning/Innovation
Client company:InnovationLab: Interaction Design
Brandon
Thing
Project description
The project's focal point was enhancing the visitor experience at Fontys ICT's InnovationLab. The central question addressed was: How can relevant possibilities be presented to visitors in an interactive and immersive manner, effectively showcasing the lab's innovative character? The challenge involved defining innovation, tailoring personalized experiences, and incorporating ambient intelligence for low-key participant interaction. The result was a solution that captivates visitors, aligning seamlessly with the lab's exciting character through innovative means of presenting information.
Context
The project took place at Fontys Fontys ICT's InnovationLab within the Strijp T area. Situated in the Strijp TQ building, the lab faced challenges, including a lack of visible technological displays and interactive experiences, hindering the expression of its innovative nature. Initiated as part of the "Building Attention" program, the assignment aimed to propose a solution reinforcing the lab's innovative character and facilitating low-key participation. The outcome was the implementation of cutting-edge, visually appealing interactive features, effectively showcasing technological possibilities to visitors, including students, teachers, and stakeholders. This interdisciplinary endeavor merged technology and design principles, resulting in immersive, user-centric experiences that emphasized the lab's potential for innovation.
Results
The project yielded an innovative installation within Fontys ICT's InnovationLab, addressing the lack of visible technology, absence of interactive experiences, and an environment not reflective of the lab's innovative nature.
These outcomes hold value in their ability to effectively showcase relevant technological possibilities to visitors. The implemented interactive features and ambient intelligence created a personalized and immersive experience, presenting tailored information based on user preferences and data. The result was an engaging and user-friendly lab environment.
Validation of these outcomes was based on continuous research, feedback from professionals, and testing throughout the project. Interaction with different students and teachers, ensured that the solutions aligned with the goals of the "Building Attention" program and effectively addressed the identified problems.
The positioning of the project lies in providing an innovative, user-centric solution that enriches the visitor experience. The installation effectively captivated visitors, showcasing the lab's potential for innovation. Incorporating ambient intelligence positioned the project as cutting-edge, aligning with the goals of "Building Attention" and reinforcing FHICT's reputation for innovation in the IT domain.
About the project group
I am a final semester student with a open learning/media background. Throughout my final semester, I dedicated significant time to a project aimed at enhancing the visitor experience at Fontys ICT's InnovationLab by coming up with a installation that showcase innovation through 3D printing, projection mapping and artificial intelligence creating a virtual yet physical being that is the bridge between the real world and the digital realm.
Video
https://streamable.com/f9ie85