Climbing Trainer
Semester programme:
ICT & Open Learning/Innovation
Client company:Monk Eindhoven
Project group members:
Joep Horn
Marijn Verhoeven
Ryan Vrösch
Project description
Improving the UX of hangboard training for beginning hangboard users, so that training will be more enjoyable and social and they want to train more regular.
Context
A hangboard is a training device for (indoor) climbers to improve their finger strength for when they don't progress fast enough with regular climbing.
Results
By using gamification and making the experience easier, we made training with the hangboard more enjoyable and social.
About the project group
Our group consists of 2 Hardware and 1 User Interaction student. We've spent the majority of the semester working on this project.