Lunarstorm Entertainment
ICT & Game Design and Technology
Client company:Lunarstorm Entertainment
Daniel Stegeman
Onur Ereren
Vincent Lauwen
Denis Bogdanov
Ivan Banov
Project description
Design a gaming experience with survival mechanics and tower defense elements that enables players who are fans of progression-based and challenging gameplay to enjoy on their PC and strategize against incoming danger with the goal of breaking the time loop they are stuck in.
Context
Lunarstorm Entertainment is a 10-week-old game studio and is developing their first game. This first game is a roguelike wave defense game.
Results
Our project is to create a roguelike wave defense game. We had 10 weeks (about 2 and a half months) of experience in building our game studio. Now that we have approval to work further on our game, we need to advance and improve our currently developed game studio. Our end goal would be to have an advanced game studio and deliver a polished game with our core concept.
About the project group
Software engineering and Game Design & Technology group. We worked on our project from September 2022 until Januari 2023.